ChessPeak

Path to Mastery

Chess puzzles built like a mountain: pick a theme, climb it level by level, plant your flag. Coaches give homework and see every move their students play.

 

The mountain

Six altitudes. Start where you are.

Every category is a band of puzzle ratings. Begin at your own level and climb toward Grandmaster at your own pace.

Lichess puzzle rating

  1. Grandmaster2600+
  2. Master2200–2600
  3. Expert1800–2200
  4. Advanced1400–1800
  5. Intermediate1000–1400
  6. BeginnerUnder 1000
ChessPeak home screen with the six categories
  1. 1Homework from your coach waits at the top
  2. 2Pick your altitude, from Beginner to Grandmaster
  3. 3The summit: puzzles rated 2600 and up

How a climb works

Pick a theme. Climb it. Plant your flag.

1

Choose a mountain

Each mountain trains one idea: forks, pins, discovered checks, mate in three, endgames.

List of mountains in a category with progress bars
  1. 1Your progress, level by level
  2. 2Every level done: the flag is yours
  3. 3New mountains are added regularly
2

Climb level by level

Levels are short sets of puzzles, usually ten. Solve them all and the next level opens.

A mountain map with ten levels
  1. 1Opens when the level below is done
  2. 2You are here: 6 of 10 solved
  3. 3Stars show how cleanly you solved it
3

Solve on the board

Find the strongest move and play it. First-try solves earn the most stars and points.

A puzzle on the board
  1. 1Puzzle 1 of 10 in this level
  2. 2Play your move right on the board

How to get the most from your puzzles

More ways to train

When you want something different

Personalized mountains

Connect your Lichess account and ChessPeak builds mountains from the puzzles you miss, here and on Lichess.

Visualization

See a position and a line of moves, then find the answer without watching the pieces move.

Strategy puzzles

One position, one decision: positional puzzles that train judgement rather than calculation.

Endgame practice

Play the key endgames against a perfect opponent until the technique is yours.

Arcade

Fast timed puzzles: Knightmare Run, Combo Run, Rocket Run and Puzzle Cardio. Chase the leaderboard.

For coaches

Give homework. See every move.

ChessPeak gives a coach a classroom: invite students, put them in groups, give homework from a puzzle library, and see exactly where each student went wrong.

  1. You give homework
  2. Students climb it
  3. You see the results

Your group on one page

Who started the homework, who finished it, and who is leading the week.

A coach's group page with homework progress and a leaderboard
  1. 1Give homework to the whole group at once
  2. 2Who started and who finished, by name
  3. 3A weekly leaderboard keeps the group going

What your student sees

Homework sits on its own page with the deadline, and one tap continues where they stopped.

A student's homework page
  1. 1The homework and its deadline
  2. 2One tap to continue where they stopped
  3. 3Finished homework stays here to review

Every move, including the wrong ones

Open any puzzle a student solved and see what they actually played, not just whether they got there.

A coach looking at the moves a student played
  1. 1Their week at a glance
  2. 2Mountains, every puzzle solved, and homework
  3. 3The exact wrong move: Rc3 instead of Ng5+
  • Invite students with a link or by username
  • Puzzle sets from our library or your own PGN
  • Groups with their own homework and leaderboard
  • Yellow cards for late homework
  • Works on any phone, in three languages

Create a free account, then apply from Settings. We review every application.

Read the coach guide

Screens from the app. Student names are examples.

Your climb starts with one puzzle

Free. No credit card. Sign up in seconds.